Abstract español | português
Gaming pedagogies have the potential to revolutionize library instruction not only by implementing new motivations, methods, and formats but by delivering instruction directly to students without librarians having to ask faculty instructors for class time. This presentation will introduce how Berklee used games in new students orientations using Green Door Labs’ Edventure Builder game-design platform. The game designer will introduce the game-design platform, discuss the possibilities for text-based and location-based games, and present ideas for library and research-inspired games for libraries large and small. The librarian will outline the challenges involved in designing a library instruction game for a music library that is low-impact on the library, describe the game-design elements that work both for and against library instruction, and discuss the logistics for supporting a game that could handle hundreds of players at a time. Participants will discover: -How gaming can make even mundane tasks like “where are the copiers” - exciting and fun! -Introduce to Green Door Labs’ Edventure Builder game-design platform and gaming options.